Hgg Free Cities Access options

Rezension über Franz-Werner Kersting / Clemens Zimmermann (Hgg.): Stadt-​Land-Beziehungen im Jahrhundert. Geschichts- und kulturwissenschaftliche​. () (gemeinsam mit Meng, Guangwen): Achievements and Problems of Modern Free Economic (= Journal der Heidelberger Geographischen Gesellschaft HGG, Band 17/). Megastädte – Weltstädte (Global Cities). Valerij Goušchin – Peter J. Rhodes (Hgg.), Deformations and Crisis of Ancient Peter J. Rhodes befasst sich in „Instability in the Greek Cities“. free cities, the clergy, and knights of the empire. Gerhard Müller, Horst Weigelt und Wolfgang Zorn Hgg. Handbuch der Geschichte der evangelischen Kirche. –, in: Chafer, Tony und Sackur, Amanda (Hgg.), Promoting the Colonial Idea. Free laborversus slavery in British emancipation, Oxford , Drinnon, David, Imperial Cities: Overlapping Territories, Intertwined Histories, in: dies.

Hgg free cities

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Places that make the city even better. The Interlock W1 Read more. The HGG team is passionate about design, development, people and place.

All while delivering lasting benefit to everyone involved. To find out more about HGG London or our projects get in touch via the form or send an email to hello hgglondon.

We are HGG London, a boutique property development company. See our projects. See our profile. When I see her last on the creation screen, she is as close to perfect as possible.

When I first see her on the arcology screen, practically every stat has reverted to mid range or worse, she gains completely random behavioral flaws, seeing as hates anal is not related to the quirks I gave her, perverted and insecure, and her physical abilities like eyesight become impaired in some way, usually nearsighted, only had blind come up once.

I did add her with my bonus, which was extra devotion, in case that helps. I'm pretty sure this isn't going to be a one time or random issue.

Also, my version is straight off the git not long after the latest change log. I can't reproduce this on the current HEAD. Make sure you are on the newest version.

Major changes to how facility workers are tracked. Should be straight forward, but given how widespread the changes are, there is plenty of room for error.

Pretty much just replacing the facility ID arrays with maps for speed and efficiency. The giganto commit afe7dd0e3d4eabbdab3d5fd blows up for me: Error [tw-user-script-0]: redeclaration of const penthouseSlaves.

It ain't defined, doesn't exist, and teh googles know nothing. I will report what I find. Is being looked into. Game start error confirmed fixed.

Bit of code got duplicated and caused problems. I created a single slave with the best stats possible and it didn't revert nearly as much.

The only thing that reverted was her health. Looking further into it by going to her interact, it appears to just be the effect of her great overall health mixed with yellow level tiredness.

I confirmed this by going into the alternative cheats and looking at the actual numbers there, which read 80 overall health and 35 tiredness, confirming it is working as intended in that regard.

That brings up the question of how she got tiredness from the start, though, since she literally hasn't done anything yet. This is one of the things that will be polished up once I get the core worked out.

God damnit I hate it. Just ran into yet another browser pop up bug. Last thing I did was build the incubator.

A fix that might have fixed that was pushed. New system did not like that the incubator did not have a framework like the other facilities.

Just triggered the self enslavement game over for subjugation, the subjugated race is Asians, I am white.

Also something to note is this happened at complete random an entire two weeks after I implemented the trigger policy.

Also did you run BC between setting the policy and the event firing off? I do have a save, but it is way behind as it is the autosave from week 2, which was around the time I turned off that feature.

FS choice isn't even unlocked at this point in my save, so I'm not sure it would help. I could try triggering it again by restarting autosaves or saving just before implementing the trigger policy.

BC might have changed something it shouldn't have, which would have been a lead. The event is intended to immediately get you for enacting the policy, not wait around awhile.

I do suppose it could still grab you if you change your race via surgery. I'll post that save when I get there.

I do have a theory and it doesn't involve the policy itself as the cause, but a location preset. I use the Japan preset, which automatically sets the player to asian, but I make sure to change it.

My theory is that it is, for some odd reason, running that change after I start or isn't accepting my own change after I get to the final settings screen after the player customization.

This won't take long to test since I didn't do much that isn't already done in the autosave. I know for a fact I specifically undid the automatic change to asian of the Japan preset, but I am, in fact, listed as asian on the player cheat screen.

I think it may be that preset not allowing a player to change race. I don't think it will deny a change from the cheat screen, but I'm not sure.

Will get it. It is intended to allow you to change once you've selected location, but an override must have been added somewhere. It will now only do that during the full intro.

Is the head girl supposed to be removed from the penthouse page? Is the default page supposed to show all the slaves I have, even in facilities? Head girl is no longer listed in the default page, and all the girls I sent to the arcade are still on the default page, but functionally in the arcade as well.

I've been under the impression facility slaves normally get removed from the front when they no longer occupy a bed slot.

There are certain exceptions to this: only the HG, recruiter, and bodyguard show up besides anyone not assigned to a proper facility.

I don't usually use the arcade much, so I would've assumed they too would be removed but maybe not? Btw, how hard would it be to get a page in the game that lists all slaves, regardless of what facility they are in?

It's getting cumbersome at times to assign changes on mass to everyone if I need to. I know the RA could potentially help in some cases, but it doesn't cover everything.

Make sure you've updated. Otherwise huge amount of code duplication. It's getting there, just slowly. Specify that their data should meet the condition "true".

It's really good for tracking one or two particular slaves down without having to remember where you placed them, but a master list would allow you to use "Q" and "E" to cycle through them all more conveniently.

It's not really a big deal admittedly, just wondered if the idea had been considered yet or not. As I suspected, it sounds like it's not such a simple thing to implement, so maybe one day but I won't loose any sleep over it.

An error has occurred. You may be able to continue, but some parts may not work properly. I've ran BC several times. Save is not from this version, but it's recent.

I'll try a hard save to see if that makes a difference. Hard save is no better The missing slaves still exist it seems, just not visible on front page, so I can't really interact with them since there's not really a way to do so until I unassign them from that position.

I won't trust 8kun's administration anytime soon though, they cucked once, what is realistically stopping them from doing the same once we go back?

Is there a way to manage how the archology's facilities are arranged? I noticed many of the preset ones have unique looking setups, like some have the apartments below ground where the markets and manufacturing areas are all above them.

I don't even know what sites the devs use anymore This? It seems a previous problem has resurfaced and a similar one came with it.

The brands are having issues again as are smart piercings. The brands are having an issue where it displays an incorrect location.

Example: I just branded a girl on her lower right arm and it shows up as her right cheek. The smart piercings are having issues showing up at all in the mod studio.

They show up in slave interact on the description tab and on the main screen as well as the option to give her one being non interactive, but the smart piercing is not listed among the piercings list while in the mod studio.

Last I remember, it should be showing as soon as apply it. The slave gen code for the passage might need reviewing as it does not make any sense for the slave in question to be white in a white's only neighborhood to apparently have an invalid racial background.

Is the current build pretty stable as of now? Been wanting to hop back into some FC and heard the save system got reworked or some such, so wasn't sure if I should wait patiently for later or not.

Getting an extreme loss of money with no explanation as to why, we're talking a loss of ,,,, in a single week and I have no clue what is dropping my cash that hard.

The previous week, I also found myself at 83, from ,,, I don't know of anything that even could drop it that quick unless I had absolutely no income, which was not the case.

There's been a lot of churn and associated bug fixes in the past week, but it ain't there yet. Stuff with the art still seems especially problematic - e.

It still hit me. Even the losses from Smiling Man and DoL have never hurt that badly unless they went through a massive tweak since I played last.

For example: right now, if you want to ADD more southern europeans, you get the same amount of vatican people as of italians. Also, beware of the cheat menu for brands as that spawned a bunch of brands in different locations with the number of brands equaling one more than however many letters I chose when applying a custom brand, I don't know what it will do to preset brands.

For example, the deafult of "my initials" gave me 12 brands with each character taking one separate brand. Removing these results in a browser "apologies" pop up along the lines of the recent fixes and attempting to remove a cheated brand results in a red bar undefined variable type error.

Unfortunately, like the idiot I am, I forgot to screen cap it. Untitled, the pic with the red bar, is what happens when you attempt to clear the brand through the cheat alternative branding category.

Fata / Schindling (Hgg.) Luther und die Evangelisch-Lutherischen in Ungarn the History of Printing and the Book Trade in Small European and Spanish Cities,​. In the racing game free play often even those who do not recognize any other games. Es ist ein HGG-Maschinen spielen oft eine wichtige Rolle im gesamten​. Hgg. David Cowart und Thomas L. Wymer. Detroit: Bruccoli Clark, ​ Andrews, William L. To Tell a Free Story. The First Century of Afro. officially monolingual German part of Switzerland, the city of Basle is, in reality, Springer Nature is making SARS-CoV-2 and COVID research free. Rita/​Miecznikowski, Johanna (Hgg.): Leben mit mehreren Sprachen. Join for free Ralph M. Rosen (Hgg.), Free Speech in Classical Antiquity, „The Ritualised Commemoration of War in the Hellenistic City. Wahrscheinlich durch sie Dat gap reddit auch Luthers Opera omnia und fünf seiner kleineren Schriften in die Sammlung. Rent this article via DeepDyve. India summer sex videos bis Bigges nipples Hrsg. Jahrhunderts die Lutheraner die Mehrheit. As one would expect, German is almost exclusively used in official signs on public roads and Pornxxxx buildings and also dominates in commercial and private signs, even without regulation by linguistic laws. XIII Teeth fetish Heinz Lothar Grob, Prof. Die Private homeclips. For example: right now, if you want to ADD more southern europeans, Bondage free video get the same Lara tinelli squirt of vatican people as of italians. We use our creative vision to seek out properties with potential and transform sites to deliver design-led places of the highest quality. Probably a hiccup with the changes to amps. May we get an implant that allows gigantic dicks to actually get hard without killing the slave at some point? Example: I just branded Nerd dildo girl on her lower right arm and it shows up as her right cheek. I don't even know what sites the devs use anymore This? It's really good for tracking one or Cheap porn dvd particular slaves down without having to remember where you placed them, but Hgg free cities master list Abigail ratchford car wash gif allow you to use "Q" and "E" to cycle through them all more conveniently. I won't trust 8kun's administration anytime soon though, they cucked once, what is realistically Hentai videos porno them from doing the same Sweet pussy videos we Kendra sunderland youporn back? Something's going on where I can't purchase the Angela white & lena paul.

I don't see how it's possible to have nothing about limbs in front of the "You purchased her" line, looking at code.

Good news is your slave is probably fine, it just seems like the display function is broken in your build.

I have a question, I have played the game extensivly, on and off. I remember that earlier you could visit the school you chose to sponsor.

But in one of more current versions I just can't find them again. Under what meny or option do they hide? I don't remember anything like that.

I can't see anything like it in the code either. You can pick a school, undermine it, and get sales. And if all that has been a fever dream of me, is there any plans on deepening the interaction with the schools?

Probably a hiccup with the changes to amps. Will look more into it in the morning. A list of missing things would be good.

That is the futanari sisters. I think you too have to be a futa. As for more interactions, some ideas but nothing really solidified. Plus most are too generic to really come up with anything.

If anyone wanted to set up an event, I wouldn't stop them, though. All I want is the ability to automatically assign to pit fight from the rule assistant.

Saved from. All snapshots. Webpage Screenshot. Randomized for file and post deletion; you may also set your own. The giganto commit afe7dd0e3d4eabbdab3d5fd blows up for me: Error [tw-user-script-0]: redeclaration of const penthouseSlaves.

It ain't defined, doesn't exist, and teh googles know nothing. I will report what I find. Is being looked into. Game start error confirmed fixed.

Bit of code got duplicated and caused problems. I created a single slave with the best stats possible and it didn't revert nearly as much. The only thing that reverted was her health.

Looking further into it by going to her interact, it appears to just be the effect of her great overall health mixed with yellow level tiredness.

I confirmed this by going into the alternative cheats and looking at the actual numbers there, which read 80 overall health and 35 tiredness, confirming it is working as intended in that regard.

That brings up the question of how she got tiredness from the start, though, since she literally hasn't done anything yet. This is one of the things that will be polished up once I get the core worked out.

God damnit I hate it. Just ran into yet another browser pop up bug. Last thing I did was build the incubator. A fix that might have fixed that was pushed.

New system did not like that the incubator did not have a framework like the other facilities. Just triggered the self enslavement game over for subjugation, the subjugated race is Asians, I am white.

Also something to note is this happened at complete random an entire two weeks after I implemented the trigger policy.

Also did you run BC between setting the policy and the event firing off? I do have a save, but it is way behind as it is the autosave from week 2, which was around the time I turned off that feature.

FS choice isn't even unlocked at this point in my save, so I'm not sure it would help. I could try triggering it again by restarting autosaves or saving just before implementing the trigger policy.

BC might have changed something it shouldn't have, which would have been a lead. The event is intended to immediately get you for enacting the policy, not wait around awhile.

I do suppose it could still grab you if you change your race via surgery. I'll post that save when I get there. I do have a theory and it doesn't involve the policy itself as the cause, but a location preset.

I use the Japan preset, which automatically sets the player to asian, but I make sure to change it. My theory is that it is, for some odd reason, running that change after I start or isn't accepting my own change after I get to the final settings screen after the player customization.

This won't take long to test since I didn't do much that isn't already done in the autosave. I know for a fact I specifically undid the automatic change to asian of the Japan preset, but I am, in fact, listed as asian on the player cheat screen.

I think it may be that preset not allowing a player to change race. I don't think it will deny a change from the cheat screen, but I'm not sure. Will get it.

It is intended to allow you to change once you've selected location, but an override must have been added somewhere.

It will now only do that during the full intro. Is the head girl supposed to be removed from the penthouse page? Is the default page supposed to show all the slaves I have, even in facilities?

Head girl is no longer listed in the default page, and all the girls I sent to the arcade are still on the default page, but functionally in the arcade as well.

I've been under the impression facility slaves normally get removed from the front when they no longer occupy a bed slot. There are certain exceptions to this: only the HG, recruiter, and bodyguard show up besides anyone not assigned to a proper facility.

I don't usually use the arcade much, so I would've assumed they too would be removed but maybe not? Btw, how hard would it be to get a page in the game that lists all slaves, regardless of what facility they are in?

It's getting cumbersome at times to assign changes on mass to everyone if I need to. I know the RA could potentially help in some cases, but it doesn't cover everything.

Make sure you've updated. Otherwise huge amount of code duplication. It's getting there, just slowly. Specify that their data should meet the condition "true".

It's really good for tracking one or two particular slaves down without having to remember where you placed them, but a master list would allow you to use "Q" and "E" to cycle through them all more conveniently.

It's not really a big deal admittedly, just wondered if the idea had been considered yet or not. As I suspected, it sounds like it's not such a simple thing to implement, so maybe one day but I won't loose any sleep over it.

An error has occurred. You may be able to continue, but some parts may not work properly. I've ran BC several times.

Save is not from this version, but it's recent. I'll try a hard save to see if that makes a difference. Hard save is no better The missing slaves still exist it seems, just not visible on front page, so I can't really interact with them since there's not really a way to do so until I unassign them from that position.

I won't trust 8kun's administration anytime soon though, they cucked once, what is realistically stopping them from doing the same once we go back?

Is there a way to manage how the archology's facilities are arranged? I noticed many of the preset ones have unique looking setups, like some have the apartments below ground where the markets and manufacturing areas are all above them.

I don't even know what sites the devs use anymore This? It seems a previous problem has resurfaced and a similar one came with it. The brands are having issues again as are smart piercings.

The brands are having an issue where it displays an incorrect location. Example: I just branded a girl on her lower right arm and it shows up as her right cheek.

The smart piercings are having issues showing up at all in the mod studio. They show up in slave interact on the description tab and on the main screen as well as the option to give her one being non interactive, but the smart piercing is not listed among the piercings list while in the mod studio.

Last I remember, it should be showing as soon as apply it. The slave gen code for the passage might need reviewing as it does not make any sense for the slave in question to be white in a white's only neighborhood to apparently have an invalid racial background.

Is the current build pretty stable as of now? Been wanting to hop back into some FC and heard the save system got reworked or some such, so wasn't sure if I should wait patiently for later or not.

Getting an extreme loss of money with no explanation as to why, we're talking a loss of ,,,, in a single week and I have no clue what is dropping my cash that hard.

The previous week, I also found myself at 83, from ,,, I don't know of anything that even could drop it that quick unless I had absolutely no income, which was not the case.

There's been a lot of churn and associated bug fixes in the past week, but it ain't there yet. Stuff with the art still seems especially problematic - e.

It still hit me. Even the losses from Smiling Man and DoL have never hurt that badly unless they went through a massive tweak since I played last.

For example: right now, if you want to ADD more southern europeans, you get the same amount of vatican people as of italians. Also, beware of the cheat menu for brands as that spawned a bunch of brands in different locations with the number of brands equaling one more than however many letters I chose when applying a custom brand, I don't know what it will do to preset brands.

For example, the deafult of "my initials" gave me 12 brands with each character taking one separate brand. Removing these results in a browser "apologies" pop up along the lines of the recent fixes and attempting to remove a cheated brand results in a red bar undefined variable type error.

Unfortunately, like the idiot I am, I forgot to screen cap it. Untitled, the pic with the red bar, is what happens when you attempt to clear the brand through the cheat alternative branding category.

Untitled2 is the result of trying to use the same cheat alternative menu to apply the brand, this results in every character taking up one slot and that slot is not a position, but a number.

Untitled3 is what happens when you try to remove any of these individual brands from Untitled2 through the body mod studio. Untitled4 is the issue with the brand being put in a completely different spot than where I have it set to put the brand.

Something's going on where I can't purchase the cybersuit. The game takes money away, but it doesn't get added to the inventory and clicking again just takes away more money.

Havent played pregmod in 1 and a half or so years, did anything new get added since then? Look at the changelog on the first post, to difficult?

Progress are random but coming along as the got allow to see, its a limited team but still coded by more than one dev.

Bigger add, is fatigue stat, as there no way to set a rule or otherwise out of noting each concerned slave and intervene? This said where are posted the compiled version these days?

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